Cool WWF ad by Ocean, via the brilliant


Ready, steady, write!



I’ve really fallen out of the habit of writing and it annoys me. It annoys me because I have ideas during the day, and come the evening when I sit down to write, nothing happens. I just stick on Netflix and melt into the sofa. I used to do this stuff for a living.

When I worked in newspapers I wrote every day. All day at the paper itself, then back home and on here to write up videogame or comic book stuff (because writing for a magazine/website was where I wanted to end up). It’s amazing what you can do when your career depends on it, I guess. I don’t have the necessity of writing since I left journalism for PR, but the need to create something still gnaws away at me.

Which is why I’m going to make a real effort to batter out some stuff and try and get used to writing again – for my own sanity. Reading some old articles like this interview with Judge Dredd creator John Wagner reminded me that I am capable, and shouldn’t be worried about others looking down on my content (an anxiety that has stopped me before). I’ll be looking to get some stuff out on videogames, wrestling and comic books soon.


Food Run sprinting onto iOS this January


Food Run, a platforming collect-em-up from indie studio Pixels On Toast, is all set for its debut on iPhone and iPad in the New Year after passing Apple certification. The game involves traversing some sickeningly sweet, sugary levels to collect stars and other food items. The official release date is set for January 17, so there’s not too long to wait.

I’ve already had a play around on a near-final version of the game and have found it to be an addictive little distraction that is ideal for its host platform. It’s all very simple in theory, but where the game really comes into its own is in trying to 100% complete each of the increasingly challenging levels. Food Run pays some lovely homage to the golden age of platform titles (such as Sonic and Zool) with some of its mechanics and backgrounds – plus the music is a delightfully jaunty tune well suited to rapid, repeat playings. Check out the trailer below and you’ll get what I mean about the music.

New FIST OF AWESOME screens are awesome… and moving!

Selecting the perfect screenshot to show the world your new game must be a tough decision. How can a game developer encapsulate their vision in a handful of static images? Nicky Hunt has come up with a novel way of showing off his new iOS title FIST OF AWESOME (never in lower case, NEVER), with animated screenshots.

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Review: Ninja Gaiden 3

It was their big chance. The godfather, Tomonobu Itagaki, had long departed the series he was synonymous with, Ninja Gaiden, would continue though. They didn’t need Itagaki, they would show that with the all-new Ninja Gaiden 3. You can almost picture the Team Ninja meeting to decide on how to approach the game’s development.

“Ok, so we need to really open up this series to newcomers, especially Westerners. They don’t seem to like hard games. Suggestions? We need to look at what’s hot right now.”

“Well God of War is popular with Westerners. How about hundreds of quick-time events in a simplified combat system?”

“Goes completely against what the series is built on, let’s do it.”

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